PMI-ACP Exam Prep
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CONTENTS
Feature-Driven Development (FDD) Crystal
Agile Process Overview Agile Leadership
Management versus Leadership Servant Leadership
Twelve Principles for Leading Agile Projects Agile Leadership Practices Leadership Tasks
Chapter Review
Chapter 2: Value-Driven Delivery 83
Domain II Summary 83
What Is Value-Driven Delivery? 84
Deliver Value Early (Eat Your Dessert First!) 85
Minimize Waste 85
Assessing Value 86
Financial Assessment Metrics 86
Earned Value Management 92
Agile Project Accounting 97
Key Performance Indicators (KPIs) 97
Managing Risk 98
Regulatory Compliance 100
Prioritizing Value 101
Customer-Valued Prioritization , 101
Prioritization Schemes 102
Relative Prioritization/Ranking 106
Delivering Incrementally 108
Minimal Viable Product (MVP) 108
Agile Tooling 110
Low-Tech, High-Touch Tools 111
Task/Kanban Boards 113
Work in Progress (WIP) . 115
WIP Limits 115
Cumulative Flow Diagrams (CFDs) 118
Bottlenecks and the Theory of Constraints 120
Agile Contracting - 123
Agile Constraints and Contracts 123
DSDM Contract 124
Money for Nothing and Change for Free 125
Graduated Fixed-Price Contract 126
Fixed-Price Work Packages 126
Customized Contracts 127
Verifying and Validating Value 128
Frequent Verification and Validation 128
Testing and Verification in Software D evelopment 130
Chapter Review ■ ■ 139
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Global, Cultural, and Team Diversity 224
Distributed Teams - 225
Tracking Team Performance . 229
Bum Charts' ■ 229
Velocity 232
Chapter Review 235
Chapter 5: Adaptive Planning 243
Domain V Summary 243
Agile Planning Concepts 245
Adaptive Planning 245
Agile versus Non-Agile Planning 246
Principles of Agile Planning 251
Agile Discovery 253
Progressive Elaboration 253
Value-Based Analysis 255
Value-Based Decomposition 256
Timeboxing 259
Estimate Ranges 261
Ideal Time 263
Tools for Sizing and Estimating 265
Sizing, Estimating, and Planning 265
Decomposing Requirements 266
User Stories 267
User Story Backlog (Product Backlog) 273
Refining (Grooming) the Backlog /‘ 274
Relative Sizing and Story Points . 276
Affinity Estimating 230
T-Shirt Sizing 281
Story Maps 284
Product Roadmap 286
Wideband Delphi 287
Planning Poker 289
Release and Iteration Planning _ 291
Types of Iterations 291
Spikes ' 293
High-Level Planning (Visioning) 296
Release Planning 297
Iteration Planning 303
Daily Stand-Ups 309
Chapter Review 313
Chapter 6; Problem Detection and Resolution - 321
Domain V] Summary 321
Understanding Problems 322
How Problems Impact: a Project 322
The Cost of Change ' 324


