Players Handbook
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Contents
Preface 4
Introduction 5
Worlds of Adventure 5
Using This Book 6
How to Play 6
Adventures 7
Part 1 9
Chapter 1: Step-by-Step Characters 11
Beyond 1st Level 15
Chapter 2: Races 17
Choosing a Race 17
Dwarf 18
Elf 21
Halfling 26
Human 29
Dragonborn 32
Gnome 35
Half-Elf 38
Half-Ore 40
Tiefling 42
Chapter 3: Classes 45
Barbarian 46
Bard 51
Cleric 56
Druid 64
Fighter 70
Monk 76
Paladin 82
Ranger 89
Rogue 94
Sorcerer 99
Warlock 105
Wizard 112
Chapter 4: Personality and
Background 121
Character Details 121
Inspiration 125
Backgrounds 125
Chapter 5: Equipment 143
Starting Equipment 143
Wealth 143
Armor and Shields 144
Weapons 146
Adventuring Gear 148
Tools 154
Mounts and Vehicles 155
Trade Goods 157
Expenses 157
Trinkets 159
Chapter 6: Customization Options 163
Multiclassing 163
Feats 165
Part 2 m
Chapter 7: Using Ability Scores 173
Ability Scores and Modifiers 173
Advantage and Disadvantage 173
Proficiency Bonus 173
Ability Checks 174
Using Each Ability 175
Saving Throws 179
Chapter 8: Adventuring 181
Time 181
Movement 181
The Environment 183
Social Interaction 185
Resting 186
Between Adventures 186
Chapter 9: Combat 189
The Order of Combat 189
Movement and Position 190
Actions in Combat 192
Making an Attack 193
Cover 196
Damage and Healing 196
Mounted Combat 198
Underwater Combat 198
Part 3 199
Chapter 10: Spellcasting 201
What Is a Spell? 201
Casting a Spell 202
Chapter 11: Spells 207
Spell Lists 207
Spell Descriptions 211
Appendix A: Conditions 290
Appendix B:
Gods of the Multiverse 293
Appendix C:
The Planes of Existence зоо
The Material Plane.. 300
Beyond the Material 301
Appendix D:
Creature Statistics 304
Appendix E:
Inspirational Reading 312
Index 313
Character Sheet 317
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